E.C. Tubb Ourelle was the closest planet to legendary Earth that Earl Dumarest had reached. There the legend of the Original People persisted among the several strange races that populated this world out along a far arm of the Milky Way.
Somehow the boy named Jondelle held the key to further data in Earl's quest, but before he could obtain it, the child was kidnapped. The pursuit of the kidnappers led directly to the weirdest, more vicious race of all - to a city of paranoiac killers in a country of madmen whose hair-trigger tempers and erratic violences terrified the rest of that world.
But it was there and there alone that Dumarest could pick up the train that led to Jondelle - and to long-lost Terra.
E.C. Tubb The year is 1935. Beneath the sweltering sun of French North Africa only the tough, iron men of the Foreign Legion stand between the restless tribesmen of the interior with their dreams of jihad, and the innocent traders and colonists of the coastal towns. Lieutenant Crispin de Corville, a secret agent for the Legion, discovers a plot to unite the tribes and win the essential arms and ammunition for their revolt, taking them from the Legion itself. Fighting his way across the desert to escape the hate-filled tribesmen, he seeks to learn their plans while disguised as one of them-and, at the same time, to convey two American women travelers to safety. But Corville soon finds that the sands of the desert are indeed the Sands of Destiny!
E.C. Tubb With the renewal of the Cold War, the Security Services in the West were jittery: A terrorist could now, as never before, destroy a fantastic amount of material, production potential, and infrastructure. Civilization had grown so unbelievably complex that it was hopelessly vulnerable to an internal enemy. And an atom bomb could be carried in a suitcase. Now that nightmare had become a reality. An enemy agent had planted a hidden atom bomb, timed to explode within a short time.
The terrorist had been captured, but had been conditioned against confessing where he had hidden it. Unless the device could be located and deactivated, an entire town would become radioactive ash and thousands would die.
This is just one of five riveting stories told by a master storyteller, including tales of cutting-edge suspense, science fiction, and horror.
E.C. Tubb Terra droht im Chaos zu versinken. Die Weltregierung beschließt zusammen mit der CRC das Projekt STAR VOYAGER, und die TITAN startet mit zahlreichen weiteren Prospektorenschiffen ins All. Die Ziele: Rohstoffe zur Energiegewinnung und erdähnliche Planeten zur raschen Besiedelung. Amos Carter betraut den Cyborg Five mit einer schwierigen Aufgabe, die nur einer wie er zu lösen vermag. Seine Entdeckungen sind bizarr und schier unglaublich. Ceccyl Céraderon meldet sich freiwillig zu einem Testflug mit grauenvollen Folgen. Ohne es zu wissen stößt sie auf Spuren der Schwarzen Raumer.
E.C. Tubb Mercenary. Galactic traveler. Survivor. Earl Dumarest is all those things - and more. For he claims to come from the mythical planet of Earth. And those claims have just attracted the attention of the sinister Cyclan. Stranded on Gath with no way off, Dumarest becomes embroiled in the schemes of a sadistic prince and a dying matriarch. Plots within plots unfold.
Dumarest is the key to their success. For amid the schemes of prince and matriarch alike, all have come to experience the legendary Winds of Gath. For when the star swarms come, when the music of the spheres rises over the the planet's valleys and mountains, the dead can speak to the living...and men go mad!
The Winds of Gath is the first volume in the Dumarest of Terra saga!
E.C. Tubb Still driven by his search for Man's fabled birthplace, Earl Dumrest accepts a commission to guard the Lady Derai, heiress to the proud House of Caldor, on the feudal world of Hive. On Derai's home planet, Dumarest had hoped to meet a living witness to Earth. But instead he finds himself in the lists of the deadly Contest on Folgone - with the Lady of Caldor as prize. And on Folgone, for the first time, Dumarest confronts the Cybers: ruthless, emotionless tools of a great Gestalt which holds the mighty of the universe in its grip - a power which may yet provide him with the key to his quest for Earth.
E.C. Tubb The planet Logis was a violent world, where ¿bloodtime¿ made a duel to the death a legal way to settle the smallest quarrel. On this dangerous world, in the street at bloodtime, Dumarest met the woman Kalin - Kalin of the flame-red hair, with eyes that shone like pools of green fire. Kalin, who could see the future.
The people of many worlds hated her, and called her ¿witch.¿ A few sought to possess her, to enslave her talent for their own gain. Dumarest held her, for love of her, and for the faint memory she held of a planet called Earth.
E.C. Tubb Dumarest came to the world called Scar with nothing but the skills of his hardened body and a blood-red ring on his finger. Deadly fungus-covered Scar, where drifting spore made every breath a wager from death - but among them are the Golden Spore that give eternal life, and are the most sought-after treasure in the galaxy. Earl Dumarest sought that treasure to gain the wealth he needed to continue his search for the world of his birth, a forgotten planet called Earth.
But another stranger had come to Scar, seeking a treasure - the ring that Dumarest cherished, unaware of the secret hidden in its ruby depths.
E.C. Tubb Earl Dumarest was on his way back to his home world - the mythical homeland of cosmic humanity he called Earth. Gradually, dangerously, he had picked up clue after clue to its galactic whereabouts as his quest moved outward from the crowded center of the Milky Way.
In the course of his desperate trek he had learned the one secret that the far-flung cyborg cult of The Cyclan required to assure their control over the thousands of inhabited spheres.
Always the Cyclan pursued, plotted, searched. Always Dumarest managed to slip past their clutches - until he found himself obligated to Zenya of Paiyar and forced to lead an army for her faction - while the Cyclan used the time to weave its web around him tighter and tighter.
E.C. Tubb Aboard the small trading ship Moray, Earl Dumarest headed into the Web, a region of space twisted and wrenched out of shape by the dense remnants of dead suns.
He had no money, no goal, and no tomorrow - only his memories and an undying hope. Somewhere in the vastness of the galaxy he would find the person who could hear his question: "Have you heard of a planet called Earth?" - and answer, "Yes."
E.C. Tubb A dying man's last words brought Dumarest to Loame, "the garden planet". Its name was a mockery - Loame's gentle citizens could only watch in horror as their fields were ravaged by a mutated vine that destroyed all it touched. They were sure the acid-dripping vine was the work of their enemy world, Technos.
Technos was not a world open to outsiders, but Dumarest is not a man who takes no for an answer. As a fugitive, as a prisoner of war, as the captive bedmate of a queen, he continues his quest, seeking an answer to the question that is his life's obsession: "Have you ever heard of a planet called Earth?"
E.C. Tubb Urgent message from Central Intelligence to local Cyber agent: "You will proceed to the planet Zakym with the utmost dispatch. Dumarest is not to be killed or his intelligence placed in danger. This is of utmost priority. Once found he is to be removed from the planet immediately. Zakym is approaching a critical state as regards the stability of its present culture. Find Dumarest and move him before he becomes embroiled in a war!"
But Earl Dumarest, seeker of Lost Terra, was not ready to leave Zakym, world of the night rulers and the day people. He had a romance to defend, he had a mystery to be solved, and he had his next step to the mysterious Sol system to be determined.
E.C. Tubb "I want you to protect Veruchia," Selkas said. "I will pay you well."
"Protect her from what?" Dumarest looked at the modest appointments of the kitchen. "A woman alone, of no great means and no apparent position, who could possibly want to harm her?"
"There are two heirs to a fortune and one is ambitious. Is that reason enough?"
"Perhaps, if the fortune is large enough. And if the ambitious one is sure to get the other's legacy. Is it large?"
"Very large. The entire world in fact. Veruchia stands to inherit the whole of Dradea."
Somewhere on Dradea is an assassin who will stop at nothing. But Dumarest will take the assignment - for also on Dradea lies a clue to his obsessive quest for a planet that may be only a legend... a planet called Earth.
E.C. Tubb Dumarest, coming closer to the trail of the mythical Earth, is forced to divert his attention to hunt for a nebulous ghost world. That planet was said to hold on its surface a castle of heart's desire - where every wish would be fulfilled, including, perhaps, the return to Earth itself!
E.C. Tubb That there was ever a planet called Earth, only Earl Dumarest believed. He had been seeking it a long time, though nobody else at the crowded galactic center believed in it. He had acquired some bits of information during his search outwards: a terrestrial zodiac, an authentic painting of Luna, a general series of hints that he was getting closer. Then he learned of a man who knew where Earth was, who had the special coordinates that would take a starship directly to it!
The man had lived on Elysius, and his widow knew where his data was. She demanded a price from Dumarest - a chore that involved a mining expedition, which would bring her back a fortune and him the information.
But Elysius was not the Elysium its name projected - and the terra data did not so rapidly come by!
E.C. Tubb Mercenaries are gamblers - they fight for pay but they die without honor. To sell yourself as a soldier in someone else's war makes no sense unless your side wins. No one becomes a mercenary except desperate men, natural killers, and someone like Earl Dumarest. Earl sold himself because he had a quest and he always needed money to continue his search for the way home, home to Earth, a world whose existence nobody believed.
Earl's side lost and Earl, a survivor, had to pay the penalty - more service as a military target or a mission for a ruthless lady who recognized a man of heroic talents when she saw one at her mercy.
But there might be an unexpected bonus waiting for Earl at the end of that unwilling missions - the coordinates of a planet called Terra and just possibly the spectrum of a forgotten sun.
E.C. Tubb The planet was without a star of its own. It was from another galaxy. It was uninhabited and it was sentient.
In its own way it might have been the most powerful single intelligent entity in the universe. But it knew nothing about humanity. So when it picked up the survivors of a wrecked space-liner, it was confronted by mysteries. What were men? What were women? What was emotion? What, especially, was love?
Whether any of the desperate handful could survive the devilish series of planet-wide laboratory tests the alien world devised to solve these mysteries would depend on whether any single one of them could answer such eternal riddles.